A practical look at how text-to-3D AI models turn a written prompt into usable 3D assets, and what still separates a raw mesh from something a game engine can actually ship.
A plain-language guide to virtual production, the filmmaking process that combines LED volumes, real-time game engines, and AI previsualization to shoot final-pixel footage in-camera.
A breakdown of how AI content licensing deals work, why Disney's OpenAI investment reset the template, and what it means for IP holders and AI labs alike.
A breakdown of how generative ad engines build, target, and optimize entire ad campaigns automatically, and what that means for marketers and brands.
A grounded look at where machine learning already sits inside modern VFX and post-production pipelines — rotoscoping, cleanup, tracking, and de-aging — and where it doesn't.
An explainer on generative TV — AI systems that write, animate, and voice entire episodes on demand — and what it means for how shows get made and watched.
A look at how AI-assisted animation pipelines let small teams produce feature-length films, using Critterz's 30-person, sub-$30M production as a lens.
A look at how AI tools are actually being used across game studios today, the backlash from developers and players, and what the technology can and can't do yet.
A technical walkthrough of the micro-displays, waveguides, and optics that let smart glasses project images onto ordinary-looking lenses.
A practical breakdown of Android XR, Google's operating system for headsets and smart glasses, how it works, and what it means for developers and businesses building spatial apps.
A plain-language look at surface electromyography (sEMG) wristbands, how they translate muscle electrical activity into digital commands, and what that means for wearables, accessibility, and spatial computing.
A look at why standalone AI hardware devices like the Humane Ai Pin and Rabbit R1 struggled commercially, and what their failures teach builders about AI product design.